Leo Mancini's World of Fish
World of Fish was a goofy, relaxing VR experience I made in unreal engine to experiment with displaying 2d animation in a 3d space. The fish were hand-animated in Procreate with some additional effects added in after effects (mostly to the bioluminescent creatures.) The animation were brought in unreal as sprite sheets and displayed on 2d, camera-facing planes, which rotated to give the illusion of depth. The interactive features (opening sub door) were done built using Unreal’s visual scripting language, Blueprint.
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